Here’s the new trailer: Rogue deckbuilders often feel like they’re building an engine that deals damage with your card abilities, but it seems more literal here. The different units you can attach to your rack can either generate energy, modify it, or spend it to attack your enemies, and it’s up to you to decide which units to add, swap, and how to connect them. It also reminds me of various Zachtronics toys. It looks like you can also use your machine to move forward or backward in time. In practice, this seems to change the turn order of attacks, allowing you to skip enemy moves or give yourself multiple chances to hit. The rest of the game structure should look familiar if you’ve played the recent deckbuilders roguelike series. You progress through a “world haunted by permanent storms”, rendered in gorgeously grungy pixel art, but in practice this takes the form of visiting nodes on a procedurally generated map to fight whatever baddies you find there, according to Slay The Spire and its ilk. My only real problem is that the name “Slopper Johnson” turns out to be the exact opposite of “cellar door”, . Fortunately there’s some hope there, too: regarding the name, the developer commented on Twitter that “the final decision in this regard has not been made.” For now, you can learn more about Slopper Johnson: Graviton Agent on its Steam page or in this longer video.