Halo Infinite Campaign Co-op Network Flight Preview Live Stream

Halo Infinite paves the way for a new co-op campaign system for the series, allowing all four fireteam players to make campaign progress together. You should each set a save location before you start, which will then allow the game to automatically save your progress as you all play. The save slot will be usable for any solo or co-op play after the event, but when you re-party with your friends, the game will automatically load you to the furthest part of the game that any player has reached in that slot storage. Because of Infinite’s open-world setting, 343i has added a 1,000-foot tether for all players, so you won’t be able to run off on an exploration quest while your friends are fighting for their lives. If you go too far, you’ll get killed for “going AWOL,” but that’s unless your teammates decide to take advantage of the new friendly fire mode to kill you first. Enemy difficulty levels will scale to the number of players in a fireteam, so being involved will help your friends a lot, while your need to constantly disappear in a glade can tempt them to fire a rocket at your side. Co-op lobbies will allow players to pick any skulls they’ve found in that save, even if only one of you had picked them up. However, each collectible can be found and collected by each player, so you can create a team collectible series if you wish. Even better, if you lose a collectible from a mission you’ve completed or want to switch to a different mission mid-game without losing the progress you’ve made on the current one, the fireteam leader can use the new Mission Answer feature via TacMap — will also be available in solo mode. We can expect to see co-op and Mission Replay modes added to Halo Infinite via a beta phase before the end of this week. It will also come with a handful of new achievements to unlock. Are you going to create a fire team? Let us know in the comments, Spartans!